.. _auto_math_pe_to_ivel: *CONVERT POTENTIAL ENERGY TO VELOCITY* ====================================== Converts gravitational potential energy to the equivalent impact velocity using the kinematic relation v = √(2·g·h). Use this worker when you need to derive an initial or impact velocity from a known drop height and gravitational acceleration. When to use ----------- Classification: **process**. Tagged: ``drop_height``, ``impact_velocity``, ``kinematics``, ``math``, ``physics``, ``potential_energy``, ``velocity``. Inputs ------ .. list-table:: :header-rows: 1 :widths: 20 20 20 20 20 20 * - Label - ID - Type - Default - Required - Description * - Height - height - float - 1 - ✓ - Drop or fall height (m, or consistent length unit); must be ≥ 0; defaults to 1 — override with the actual drop height of the scenario. * - Grav - grav - float - 1 - ✓ - Gravitational acceleration (m/s² in SI; e.g. 9.81 on Earth); defaults to 1 — always override with the appropriate value for the unit system and environment in use. Outputs ------- .. list-table:: :header-rows: 1 :widths: 20 20 20 20 * - Label - ID - Type - Description * - math_pe_to_ivel_output_1 - math_pe_to_ivel_output_1 - scalar - Computed impact velocity v = √(2·g·h) in units consistent with the supplied height and grav inputs (e.g. m/s when SI inputs are given). Disciplines ----------- - data.curve.transform - engineering.crash.dynamics Runnable example ---------------- A runnable example is registered for this worker. Open the example workflow on the d3VIEW canvas: `/api/workflow/example?id=math_pe_to_ivel `_ .. raw:: html

Auto-generated from transformation schema. Worker id: math_pe_to_ivel. Schema hash: 847d5e5ca6f9. Hand-curated docs in workerexamples/ override this page when present.